Large Town: Sashhíhj Se

Sashhíhj Se

Sashhíhj Se
Example Tauric architecture.
StateTauranian United Provinces
ProvenceHíhksvtíhj Provence
Sub ProvenceSkvukramzīca County
RegionTunjiqthez̄ Woodlands
Founded1225
Community LeaderMayor Selebil Parry Powell
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2300 m (7545 ft)
Average Yearly Precipitation251 cm/y (98 in/y)
Population1536
Population Density256 people per km2 (768 people per mi2)
Town AuraWild Magic
Naming
Native nameSashhíhj Se
Pronunciation/saʃ/ /hɪ̞ʤ/
Direct Translation[snake] [cool (fashionable)]
Translation[Not Yet Translated]

Sashhíhj Se (/saʃ/ /hɪ̞ʤ/ [snake] [cool (fashionable)]) is a subtropical Large Town located in Skvukramzīca County, Híhksvtíhj Provence, within the Tauranian United Provinces.

The name Sashhíhj Se is derived from the Tauric language, as Sashhíhj Se was founded by Selebil Parry, who was culturaly Tauric.

Climate

Sashhíhj Se has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Sashhíhj Se receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Sashhíhj Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2300 m (7545 ft) above sea level.

Overview

Sashhíhj Se was founded durring the early 13th century in winter of the year 1225, by Selebil Parry. The establishment of Sashhíhj Se suffered from many setbacks, delays, and obsticles, most notably a group of Sashhíhj Se which required millitary assistance exterminate before the community could finish being built.

Sashhíhj Se was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Sashhíhj Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sashhíhj Se is buildings are arranged arround a network of broad baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Sashhíhj Se's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Even the most brief look arround Sashhíhj Se has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Sashhíhj Se, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Sashhíhj Se possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Sashhíhj Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sashhíhj Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sashhíhj Se's parks.

Sashhíhj Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sashhíhj Se.

Sashhíhj Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sashhíhj Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sashhíhj Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sashhíhj Se's public wards, blessings, and other arcane systems.

Sashhíhj Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sashhíhj Se's natural decorations nor waterways.

Sashhíhj Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sashhíhj Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sashhíhj Se is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Sashhíhj Se's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Sashhíhj Se there are unidentifiable people in the fog, but it seems to be okay.

The Murder Crow near Sashhíhj Se are known to be quite timid.

Sashhíhj Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Transmutation energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6205 m2
    • Cattle and Similar Creatures: 384
    • Poultry: 4608
    • Swine: 307
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 153

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Furriers: 1
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

487 of Sashhíhj Se's population work within a Foundational Occupation.

1003 of Sashhíhj Se's population do not work in a formal occupation, but do contribute to the local economy. 46 (3%) are noncontributers.

Points of Interest

Sashhíhj Se is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Sashhíhj Se's local festivals commemorates this miracle.

History